Auteur | |
---|---|
DerrickBurks | 30 May 2025 - 08:40:21 |
4 Posts |
A notable characteristic of Repo Game is its dynamic fear system. By adjusting to your actions, sanity, and in-game decisions, this mechanism can change the tension. Hallucinations get worse, the sound changes, and the surroundings start to change in subtle but horrifying ways as your level of terror rises. Because the mental condition of your character has a tangible impact on gameplay and visual experience, this approach makes sure that every playthrough feels distinct. A deliberate design decision that heightens the psychological horror is that no two sessions seem the same and players are continuously questioning what is genuine and what is a mental deception. |